Early history of Smalltalk

5th January 2021 at 8:28am
alien communication

http://worrydream.com/EarlyHistoryOfSmalltalk/ by Alan Kay

Again, the whole point of OOP is not to have to worry about what is inside an object. Objects made on different machines and with different languages should be able to talk to each other—and will have to in the future. Late-binding here involves trapping incompatibilities into recompatibility methods—a good discussion of some of the issues is found in [Popek 1984].

Staying with the metaphor of late-binding, what further late-binding schemes might we expect to see? One of the nicest late-binding schemes that is being experimented with is the metaobject protocol work at Xerox PARC [Kiczales 1991]. The notion is that the language designer's choice for the internal representation of instances, variables, etc., may not cover what the implementer needs, so within a fixed semantics they allow the implementer to give the system strategies—for example, using a hashed lookup for slots in an instance instead of direct indexing. These are then efficiently compiled and extend the base implementation of the system. This is a direct descendant of similar directions from the past of Simula, FLEX, CDL, Smalltalk, and Actors.

Another late-binding scheme that is already necessary is to get away from direct protocol matching when a new object shows up in a system of objects. In other words, if someone sends you an object from halfway around the world it will be unusual if it conforms to your local protocols. At some point it will be easier to have it carry even more information about itself—enough so its specifications can be "understood" and its configuration into your mix done by the more subtle matching of inference.

A look beyond OOP as we know it today can also be done by thinking about late-binding. Prolog's great idea is that it doesn't need binding to values in order to carry out computations [Col **]. The variable is an object and a web of partial results can be built to be filled in when a binding is finally found. Eurisko [Lenat **] constructs its methods—and modifies its basic strategies—as it tries to solve a problem. Instead of a problem looking for methods, the methods look for problems—and Eurisko looks for the methods of the methods. This has been called "opportunistic programming"—I think of it as a drive for more enlightenment, in which problems get resolved as part of the process.

This higher computational finesse will be needed as the next paradigm shift—that of pervasive networking—takes place over the next five years. Objects will gradually become active agents and will travel the networks in search of useful information and tools for their managers. Objects brought back into a computational environment from halfway around the world will not be able to configure themselves by direct protocol matching as do objects today. Instead, the objects will carry much more information about themselves in a form that permits inferential docking. Some of the ongoing work in specification can be turned to this task [Guttag **][Goguen **].

Alan Kay says that we need to find a way for objects (things) to communicate with each other without external help.

On one Hacker News thread, he recommended people to check the Lincos language and TCP/IP protocol.

Related to


Backlinks: A new way to look at networking by Van Jacobson